Game-based learning is a great way to improve engagement & retention of information by encouraging multiple reviews of key knowledge through fun and competitive challenges.
This article will provide an overview of how you can use games to tap into your player's competitive instincts by creating games for learning the key information you need them know. In this article we'll cover:
- What are some examples of games you can create?
- How to create games in LUCEO.APP
- How to play games in ASSIST mobile app:
Why games are valuable teaching tools?
Turning lessons into games is a proven way to increase motivation. Any coach who has incentivized players with the promise of ending practice early in exchange for achieving some on-court challenge has already used game-based learning. Luceo allows coaches to extend game-based learning into challenges that are available to players on their mobile phones.
Luceo games are quick, one-minute speed rounds that generate points for correct answers allowing a player to see his top score compared to the (anonymous) team-high score. Coaches can utilize these games to set challenges with rewards that are meaningful to players in order to encourage frequent, repetitive game play in order to "win" the challenge.
Repetition is the key to retention of information, as every coach knows. Luceo games allow coaches to encourage repetition beyond the bounds of live practices and film reviews by creating competitive learning opportunities that are available to players wherever they are and whenever they want to compete.
Coaches could set a game-based challenge for whoever sets the "Team Best" score for the Opponent Game Plan on game-day by having players text a screenshot of the brain games menu from their phones when they get to the locker room before the game. Coaches can then set weekly, monthly, or seasonal rewards for the player with the most "wins" to encourage players to compete with each other for who knows the opponent game plan best.
By creating a time frame for each individual game - say, starting after morning/afternoon walk through and ending before pre-game review - players are incentivized to review the key points you want them to know frequently throughout the day as the high score is likely to change often as player's compete to set the new high before the pre-game deadline.
What are some examples of games you can create?
There are a number of game examples you can try for yourself located in the LUCEO LUMBERJACKS DEMO account using the ASSIST app.
Here are just several examples of the types of games you can create:
How to create games in LUCEO.APP
- Create a "Game" Book in LUCEO.APP (if you don't already have one)
- Create a chapter with the name of the game you want to create and hit "PUBLISH"
- Select the gear icon in the upper right-hand corner of the chapter
- Scroll down to the "Manage Concept" option
- Add the concepts from your Knowledge Library you want to be a part of your game and hit "SAVE"
For more on how to create books, chapters, and concepts read HERE
How to play games in ASSIST mobile app
There are three game modes that can be created using content from your knowledge library. Depending on the concepts you use - playbook animations, images or video - all three game modes will auto-generate from the same concepts you add.
Each game awards learners more points the faster they answer correctly while "penalizing" them for a wrong answer by taking several seconds off their speed round to walk them through the correct answer.
Which One? (Play Animations Only)
This game shows the learner a single concept to identify (23 ICELAND) and lets them choose between two options. This is a very simple and effective way to help players learn which play they are supposed to be running when a specific play is called.
PLAY INSTRUCTIONS: Choose Game > Recognition > Which One?
What Is It? (Video, Images, & Play Animations)
This game mode can use multiple types of content - images, video, play animations - within the same speed session.
This is great for teaching different points of emphasis for the same concept - for instance for OPPONENT PLAY CALLS you could use an:
- Animation to help players identify the play based on how its run
- A video clip to identify the personnel who run it most often/effectively
- An image to associate the biggest scoring threat on the play
PLAY INSTRUCTIONS: Choose Game > Recognition > What Is It?
Where To? (Play Animations Only)
This game shows the learner a single concept and asks them to identify what they are supposed to do in each sequence of the play based on the position they are associated with in the ASSIST app.
This is an outstanding game mode for:
- New players trying to quickly learn a few base plays
- New plays being installed into the team offense
- Different reads off a single action
The following example is what your PG's or "1's" would see.
PLAY INSTRUCTIONS: Choose Game > Responsibility > Where To?